![]() ![]() "Start-up" is how quickly the attack comes out from the instant you press the button. The top part shows attack level, damage and block damage. When you choose a move on this list, the table to the right displays its data. Here’s an example, in this case Black Canary’s standing light attack. All you need to do is check out the move list. ![]() Luckily for us, Injustice 2 comes with frame data information built into the game. The information is precious to high-level players, who seize on the tiniest edges. These are the questions that frame data answers, definitively. You know that you can hit my opponent after they try that unsafe move, but how hard can you hit them? Do you need to jab them or can you use an even stronger attack? You know that a jab is fast, but how fast exactly is it? What moves will it counter? If Superman and Batman both throw a punch at the same time, who will hit first? (Batman, by two frames.) Over the years, fighting game players who already understood the basic concept of initiative (who moves first?) started to research the numbers to gain a more concrete understanding. ![]() Each frame is a unit of time, one 60th of a second. This is not just a technical detail but part of the game design. Injustice 2, like most modern fighting games, runs at 60 frames per second. It’s an advanced topic and can seem nebulous, but it’s really not that strange once you understand a few key facts. You may have heard about "frames" or "frame data" in fighting game discussion. In this section, we’re going to dangle a little bit of advanced theory in front of you. ![]()
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